Task Management app for College Students

I optimized student workflows to with delightful visual design and behavioral psychology.

I created this motion graphic with Figma

Overview

Project Type

Collaborative class project designed and tested with Ashely Chung, Eunae Ko & Melissa Lee.

My Role

UX Researcher
UX Designer

When?

(Nov 2021-Nov 2021) 3 weeks

Project Overview

BUZY is a task management app designed to relieve the stress from an overwhelming schedule. While working collaboratively with my 3 classmates on BUZY, I conducted user research, ideated concepts, developed a cohesive design system, mocked up an animated prototype, and conducted usability testing.
Problem Statement

College students find current organization systems to be not adequate to fit their needs. Calendars are great to view your day at a glance, but can feel overwhelming to keep up with. Lists are great for a brain dump and satisfying to cross off, but easy to forget and lose.

The Solution

Through joyful interactions and positive reinforcement, our proposed solution of merging TO DO lists and calendar time blocking, BUZY, mitigates the stress that comes with an overwhelming schedule and empower users to maximize their time by streamlining their planning and organization process.

Make a TO DO

Customize a written TO DO by:

  • setting a time
  • creating a reminder
  • adding it to a category
  • ranking its priority

Visualize Your Task List

Drag and drop a TO DO into your calendar to block focus time.

If a created TO DO has been set at time, it will be automatically added to time blocking.

Track goals and progress

Visualize and track your progress to your goals.

Figma Prototype
Process
Discover + Define

Understanding the Problem Space

Setting Research Goals

In the short period of time we had, our team laid out a few research goals to narrow down our scope and understand how individuals currently keep track of their daily tasks and their personal wellbeing.

After 3 Methods of Research
We discovered 3 common themes in our users:

Synthesizing and empathizing with our users

User Persona
To compile our research results, we created two user personas (Type A student and was one is a Type B student) to highlight common pain points we found and fully represent our target audience.

Type A
Time oriented, ambitious, and organized.

Type B
Relaxed, easygoing, and less stress-prone

Survey Summary:
Interview Pull Quotes:
How might we...
Wireframes

Ideating Design Opportunities

A Change in Direction

Common schedule organization systems used by students

We collected our participants calendars/planners to see how they organize their tasks based on their personality types. From that, we determined that the most common forms of organization are time blocking and to-do lists.

Information Architecture

After narrowing our ideas, we began we redesigning our info architecture and began wireframing.

Iterate + Testing

Design Decisions

Ex 1. To Do Page
Ex 2. Editing To Do
Ex 3. Positive Reinforcment
What Users Thought...
Design System

We chose yellow as our primary color because it is energizing and radiates positivity. As the strongest psychological color, it plays to our emotions and our lifts confidence levels so is excellent for getting you into the right mood for producing great work.

Final Design
⭐️ Set Schedule
Set Category
Set Reminder + ⭐️ Priority
Add or Scan Photo

⭐️'ed are big focus of mine!

⭐️ Multiple Views
Add unscheduled To-do your calendar
Preview Events
⭐️ Set A Goal/Reward
⭐️ View Your Progress

To-Do's

A place to jot down/organize your thoughts when overwhelmed with things to do. Motivate yourself by setting rewards for your goals.

Time Blocking

View your day in specific blocks of time to combat procrastination and set aside time for deep concentration. Get motivated through gamification.

Progress

Set goals and rewards. View priorities at a glance. Check progress using My Journey.

Reflection

Next Steps

If we were to further develop Buzy, we would...

Learnings

1. Always prioritize the user.

Early on in our project, we found ourselves straying away from our user’s needs and following our own design aesthetics and preferences. We had to take a step back, reevaluate, and conduct further research to understand user pain points.

2. Create a flexible schedule.

As an independent group project, we realized that creating a timeline and establishing project milestones were imperative in order to accomplish what we wanted within the timespan we had. However, we were open to changing our plans as needed. This was key to creating a cohesive product that we are proud of.

3. Be open to pivoting.

Learning how to make design decisions collaboratively was the biggest challenge we faced throughout this project. To problem-solve user's pain points, it was vital for us to be open-minded and considerate of each others’ suggestions.